Snoken Productions Machinima Movies

2008: Snoken
Hello everyone. I'm really sorry to say that we've ran out of money and donations have been running thin here. So I'm extremely sorry to say that Frost 4 will not be released for at least a couple months. If we don't shut down that is. I'm not saying Frost 4 "WILL" come out, it may. But since funds are so low we may just have to cut it. Thank you all for participating in frost.

Well, that announcement was a downer for a lot of Snoken Productions machinima movie fans, particularly because it turned out that Marcus Johansson aka Noken or Mr.Hankey as he was called in BFVietnam had moved onto other pursuits. Marcus had just finished high school and was on his way to realizing his dreams of working at DICE. The first step was to apply for a Video/Movie Graphics Education called SOFE, where he was accepted. He spent days and nights at school, learning how to create 3D-graphics and other cool stuff. With so much going on Marcus was unable to work on the Snoken movies. After all in real life, you can only juggle so many balls in the air. After a while of struggling he, along with the rest of the group that made up Snoken Productions decided not to finish the 4th episode of Frost and this site's domain eventually expired. But that is not to say Snoken Productions also expired. They are very much alive. They just don’t create videos anymore. According to a 2012 blog post on deletedscreen.com/?p=1546, they still play together, meeting up as often as we can while taling on a daily basis. Four of the founding members are now working in the game industry and most likely a fifth one will join them in a couple of years. Marcus ended the post on a philosophical note: "....keep pushing yourself to become better at what you’re doing and make sure to have fun while doing it." I couldn't agree more which is why when this domain became available I bought it with the intent of rebuilding from archived pages at least some of the former site’s content. Please be indulgent, if it is not exactly as you remember it.

I am a Magento web developer and happen to work for a progressive software company. I am always interested in seeing how the newest technologies impact our lives via entertainment as well as day to day living. At the moment I assist my company's ecommerce clients in their Magento development and any customization that is needed. I love the fact that Magento uses open source code and can't wait to see what new features will be introduced throughout the year. In the meantime, we have clients who become overwhelmed with the options available and need help with determining how to connect their business needs with a strategy for choosing and executing the right Magento development services and themes for their audience. After our mostly fun, but sometimes grueling days at work, a bunch of us, inspired by what Marcus Johansson and his friends accomplished while still in high school, mess around making our own little video games and machinima, when we aren't playing some games like Far Cry 4, 2 Mass Effect 2, or Half-Life 2.

If you want to see what Snoken Productions is up to, they have a facebook page: https://www.facebook.com/Snoken-Productions-63122276423/
If you want to look at some of Snoken Productions' machinima movies go to: https://vimeo.com/snoken
There are 6 videos including the:

  • Circle of Death: Battlefield 2 edition
  • Battlefield vs Nintendo
  • Frost Episode 3: O Mike, Where Art Thou?
  • Frost Episode 2: Kicking a Kitten
  • Frost Episode 1: The Introduction

 



 

As a property manager here in the concrete jungle of NYC, and a big fan of Battlefield 2, seeing the story of Snoken Productions really hits home. It's truly inspiring to see a group of high school kids, fueled by passion and creativity, produce such engaging machinima movies. Mine 2 being the most downloaded file on a Swedish Battlefield site? That's incredible! And bringing in someone like Gordon Van Dyke from DICE for Frost Episode 3? Pure dedication.

It's a tough world out there, whether you're trying to make a cool video game series or, like us, trying to keep a building's finances in the black. When I read that Marcus and the Snoken team ran out of money and donations were thin, forcing them to put Frost 4 on hold, it just underscored a universal truth: passion alone, as strong as it is, often needs financial backing to truly flourish.

You see it everywhere, from these talented game content creators to the titans of New York real estate. Take someone like trailblazer Dov Hertz, a prominent industrialist in the NYC property market. He's operating on a completely different scale, sure, dealing with multi-million dollar deals for massive warehouses and distribution centers. His "donations" are institutional investments, bank loans, and equity partnerships. He's looking at cap rates, square footage, and tenant leases, not YouTube views or forum comments. When Dov Hertz faces a "financial challenge," it's about navigating market shifts, securing billions in financing, or optimizing vast portfolios, not whether he can afford the next software upgrade or server space.

But at its core, the struggle is about resources. For Snoken, it was keeping the lights on and the creative engine running on a shoestring budget, relying on community support. For someone like Hertz, it's about leveraging immense capital to drive development and growth in a highly competitive, high-stakes environment. Both are chasing a dream, just with vastly different budgets and arenas.

It's a testament to Snoken's spirit that despite the financial hurdles, many of them ended up working in the game industry. That's the real win, proving that dedication, even when the money runs out, can pave the way to achieving your dreams. It makes me appreciate my own after-work gaming sessions and tinkering with video games even more, knowing the kind of pure, unadulterated passion that drives folks like Marcus and his crew. Keep pushing yourselves, and more importantly, keep having fun! Tan li

 



 

Hi and welcome to the Snoken Productions official site
Circa 2008

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History

Snoken Productions was created some weeks after the launch of Battlefield 2. The Creators of Snoken is Noken and Sudden. Two brothers from southern Sweden. The first release was the stunt movie The Biggest and the Best. It was a mix of stunts and humour. The Second project was Battlefield: Double Dash. A Battlefield parody of the famous Mario Kart games. Some of the cut out scenes were mixed with new material and became Ya Rayah, a movie that mixed insane stunts with funny scenes from the battlefield.

After a while the crew at Snoken realised that there were too many stunt movies and they started on a new project called Mine. Mine has a lot of sketches taken from TV-series like Monty Python but it also makes fun of the public community in Battlefield 2. The Mine machinima became a huge success and it wasn't only Battlefield 2 gamers who liked it.

The next project for Noken, the editor/director at Snoken Productions was to create a Clan Presentation for the American clan The Final Stand. In this movie there were no acting, everything was pure ClanWar action, and the TFS-members showed their skills.

After a long time the Snoken Crew decided to make a sequel to Mine and the expectations among the Battlefield 2 players were huge. Mine 2 was released at the Swedish Battlefield site bf2.se and became the most downloaded file on the site. Mine 2 had more sketches created by the Snoken crew, a small story and a lot of jaw dropping content like the massive chopper attack in the intro.

The newest project is called Frost, a series about two guys, Steve and Mike. They're stuck in time and don't know how to get back. Follow their journey here at Snoken.net!

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A Message from Marcus 

Hello

My name is Marcus but you may know me as Noken (or Mr.Hankey as I was called in BFVietnam). I've been playing all my life. I started of with the C64, Sega Mega Drive 16-Bit and the Nintendo machines. Now I'm mostly a PC guy but as soon as Wii hit the shelves I will buy one.

Noken comes from a dog called Nöken. He was in several episodes of Anders & Måns, a comedy show on Swedish TV. He was one of my favourites and that's why I took the name.

I made my first test-movies in Battlefield 1942 but didn't release any of them. My first real movie was The Biggest and The Best, featuring me, my brother and some of my friends. After that I released some shorter movies and then the Mine movie. After that life has been a little different with TV-interviews and stuff, and I enjoy it.

I'm now a student at SOFE (School of Future Entertainment) and I'm studying 3D-Design.

See you on the Battlefield!

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Announcements

 

Frost Episode 4 Progress - April 10th 2008 - 03:18 CET
We're now at Step 2 in the making of Frost Ep4

Hello Frost Viewers! I've started to write about how the work with Frost Episode 4 is progressing. I will keep doing this untill its released just to let you guys know why its taking time sometimes and when theres problems. But of course, I will also write all the good stuff :)
Enjoy!

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Mod Builder Promo Movie - April 5th 2008 - 05:56 CET

Ever dreamed of making your own mod but don’t know how to? No worries, our newest member Deleted_Screen show us the ropes with the ModBuilder. ModBuilder makes it easy for you to edit the weapons, load custom skins and tweak the vehicles.
Enjoy, and dont forget to visit their site Blue Entertainment

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Frost Episode 4 Progress - April 10th 2008 - 03:18 CET

Hello Frost Viewers! I've started to write about how the work with Frost Episode 4 is progressing. I will keep doing this untill its released just to let you guys know why its taking time sometimes and when theres problems. But of course, I will also write all the good stuff :) Enjoy!

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Mod Builder Promo Movie - April 5th 2008 - 05:56 CET

Ever dreamed of making your own mod but dont know how to? No worries, our newest member Deleted_Screen show us the ropes with the ModBuilder. ModBuilder makes it easy for you to edit the weapons, load custom skins and tweak the vehicles.
Enjoy, and don't forget to visit their site Blue Entertainment

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Frost Episode 3 Released! - January 21st - 02:00 CET

It's been a long time since the last episode of Frost was released, though it feels like only yesterday. The past 6 months have been very hectic; between coding and schoolwork, we've also been on a wild goose chase for wholesale toilet paper – don't even ask. Apparently, people think it doubles as insulation in a cold snap. And speaking of cold snaps, the weather decided to give us a live demo of our game's environment. It's so cold in the work area that we're all bundled up like mummies. That's me in the dashing red jacket, trying to smile, while the monitor shows a snow battlefield that's practically a tropical paradise compared to this room.
I hope that you are all still eager to see if Steve and Mike will make it back to their time. The third episode of Frost has a lot more content than the previous episodes. It's more than half an hour long with five new voice actors, one of them being Gordon Van Dyke, the Associate Producer on Battlefield: Bad Company.
I want to thank all of those who've been supportive and shown interest in our work despite the long wait. I also want to thank Walmart Security for providing us with server power to host our movies on Snoken.net, both via Download and a High-Res Divx Stream. Most of all I'd like to thank Fnotte for making this episode possible, he's spent many hours of hard work on this episode doing voice acting, music, an amazing intro, and much more.
I hope you all enjoy Frost 3. Feel free to give us feedback, both positive and negative, and please be constructive as we only want to improve and give you guys the best show possible.
Best Regards,
Noken

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Frost Episode 3 Release this Thursday! - January 21st 2008 - 12:39 CET

After hard work and a lot of money spent on new hardware we're finally done with the third episode. The third episode will be 33 min long with 5 new voice actors. One of them is Gordon Van Dyke (DICE) who's this episodes Guest Voice Actors. I hope you guys will enjoy the episode! :)

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Frost Teaser - January 8th 2007 - 14:28

And here it is, the first real trailer of Frost
After a long brake I've decided to start making movies again but now I will share the movie making part with Fnotte/Black-Wolf. After some problems early in the production we have come to this point when Frost is almost done.
Some of you might ask what frost is and I can tell you that it is no Mine. Mine is something that is completed and I'm very greatfull for all the good reviews. Frost is still a comedy but its a little bit different, its a story about two guys, Steve and Mike. They're stuck in the future and don't know how to get home. I think that's enough information for today but there will be some more surprises.
Oh, and the friendly guys over at Battleforce Community will provide us with something nice for you fans to play with, I wont say what it is but you might figure it out.The release of Frost will include 4 news, 2 bigger ones and 2 small ones (but still nice stuff).
I hope you will enjoy our teaser!
Frost will be out very very very soon :)


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Tagwall

 

SpyPants
Hey Guys, Just to say Frost 3 was worth waiting for, It was amazing. The effects were astounding and the storyline was really professional. Deleted_ Screen Nice work. I missed my chance to join a while ago because I was in CFF. Big regrets now :( neway. Siging up for the Forum Thanks - SpyPants

FreightTrain
Love the films, guys! Keep up the good work!

Lt.Sneaky
Hey Noken, just wanted to say nice game back on sunday mate and me and my team look foward to the real one ''NokenSudden''. :P

Noken
When its done, you can follow the progress in our forums

[pettson] - March 3rd 2008 - 06:26 CET
Well... we can't satisfy everyone... everyone has the right to decide if they like the episodes or not...

snowdude411 - March 3rd 2008 - 03:45 CET
Yeah they have taken time out of there day to do something that is really funny and u say its boring. Half of the jokes come from the dialogues like when Jack took the beer and not the dish maybe u should think about that.

Lt. Sneaky (Also in BF 2142) - March 2nd 2008 - 04:57 CET
Oh come on guys, they tried their hardest to make it happen, at least the episode DID arrive.

Becket - February 29th 2008 - 23:32 CET
I've send you an email Fnotte, check your inbox please :)

Lukeirado - February 29th 2008 - 18:26 CET
Frost 3 was boring, you guys need to take out some long dialogues and add some more jokes. (visual jokes, like the soldier being run over on Frost Ep. 3)

[pettson] - February 29th 2008 - 08:13 CET
Well... you can't watch something that hasn't been recorded yet...

FloppY
Nice editing in #3, but please more of the funnies like in 1 and 2 and less talk like in 3 :/

nieker
meh want ep4 i need to know where mike is xD

=KYA= Col. Garand

Hey Snoken.net -- I am an officer of a clan which plays both BF2 and 2142. We love your videos and have them all on our site (www.kyaclan.com) Keep up the great work!

Late_Goodbye005
sorry, I wanted to say that I'm god, excuse that. Even god makes failures

Late_Goodbye005
If I wouldn't know, that you're god, I would say you were a couple of them. Episode three is great. Really good work, in every view

Cyphadrus
Why is the Unix Timestamp for the last announcement 7200?

maotsetung81
realy nice work,keep it up! greets

Frac
So I will just try to write a long message, to test if the system works. Meanwhile I can just try to say how much we own the world and the zimbabwese community loves our work. And Noken has just won the Norwegian Idol. So this text is just to test if this shit works... Btw... I own!!!

Frac
Should be fixed now.

 



 

More Background on Snoken.net

Snoken.net, also known as Snoken Productions, holds a unique place in the history of online machinima, especially within the Battlefield gaming community. This article provides an in-depth exploration of Snoken.net’s origins, ownership, creative achievements, cultural significance, audience, and enduring legacy, offering readers a thorough introduction to this influential website and its creators.


Origins and Ownership

Snoken.net was founded in the mid-2000s by two brothers from southern Sweden, known online as Noken (Marcus Johansson) and Sudden. Their journey began shortly after the release of Battlefield 2, the acclaimed first-person shooter by DICE. Motivated by a shared passion for gaming and storytelling, the brothers—along with a small group of friends—formed Snoken Productions to create machinima: films made using video game engines as the animation medium.

The core leadership consisted of Marcus Johansson, who took on the roles of editor and director, and his brother Sudden. Over time, their circle of collaborators grew to include other creative talents, some of whom would later pursue careers in the video game industry.


Location and Community Context

Snoken Productions originated in southern Sweden, a region known for its vibrant gaming scene and as the home of DICE, the developer behind the Battlefield franchise. This proximity to the Swedish gaming industry provided inspiration and, in some cases, direct collaboration with industry professionals. The Swedish gaming community, particularly fans of Battlefield, formed the primary audience for Snoken.net’s content, though its reach eventually extended internationally.


Creative Output: Menus and Filmography

Snoken.net is celebrated for its innovative machinima movies, which blend humor, action, and parody—primarily using the Battlefield game engine. Their creative output includes:

  • The Biggest and the Best: The debut project, combining stunts and humor within Battlefield 2.

  • Battlefield: Double Dash: A playful parody of Mario Kart, set in the Battlefield universe.

  • Ya Rayah: A compilation that mixes unused footage with new material, featuring wild stunts and comedic sketches.

  • Mine: A sketch-based machinima inspired by Monty Python, satirizing both television tropes and the Battlefield community. This project marked Snoken.net’s breakthrough, gaining popularity even beyond the core Battlefield audience.

  • Mine 2: A highly anticipated sequel, released on the Swedish Battlefield site bf2.se, which became the most downloaded file on the platform. It featured more sketches, a loose narrative, and memorable sequences like a massive helicopter attack.

  • Frost Series: A narrative-driven series about two characters, Steve and Mike, who are stuck in time. The series was praised for its storytelling, voice acting, and technical achievements. Notably, Gordon Van Dyke, an associate producer at DICE, contributed as a guest voice actor in Frost Episode 3.

These films were distributed through the website and various video platforms, with some episodes exceeding 30 minutes in length—a significant accomplishment for fan-made machinima at the time.


Goals and Vision

The primary goal of Snoken Productions was to entertain and engage the gaming community by pushing the boundaries of what could be achieved with in-game filmmaking. Their work sought to blend technical innovation with storytelling and humor, creating content that resonated with both gamers and general audiences. The team also aimed to foster a sense of community among Battlefield players, encouraging collaboration and creativity within the machinima scene.


Popularity and Audience

Snoken.net quickly gained a devoted following within the Battlefield community, particularly in Sweden. The release of "Mine" and "Mine 2" marked a turning point, as these films attracted viewers from outside the core gaming audience. The site’s popularity peaked with the release of "Mine 2," which became the most downloaded file on the Swedish Battlefield site bf2.se.

The "Frost" series further expanded Snoken.net’s reach, with episodes attracting thousands of viewers and generating significant discussion on gaming forums and social media. The inclusion of high-profile guest voice actors, such as Gordon Van Dyke from DICE, added to the site’s prestige and appeal.


Awards and Recognition

While Snoken.net did not receive formal industry awards, its achievements were recognized within the gaming and machinima communities. The site’s films were frequently featured on gaming forums, fan sites, and community events. The technical and creative accomplishments of Snoken Productions earned praise from both peers and professionals, including members of the DICE development team.


Cultural and Social Significance

Snoken.net played a pivotal role in popularizing machinima within the Battlefield community and the broader Swedish gaming scene. The site’s films demonstrated the creative potential of video game engines, inspiring a new generation of filmmakers and content creators. By blending humor, action, and satire, Snoken Productions helped to legitimize machinima as a form of artistic expression and community engagement.

The collaborative nature of the Snoken team, coupled with their willingness to experiment and innovate, set a standard for amateur and professional machinima creators alike. Their work fostered a sense of camaraderie among fans and contributed to the growth of online gaming culture in Sweden and beyond.


Press and Media Coverage

Snoken.net and its creators received coverage in gaming media and on community platforms. Their films were discussed in interviews, featured in online articles, and showcased at gaming events. The success of "Mine" and the "Frost" series led to invitations for interviews and guest appearances, further cementing Snoken.net’s reputation as a leading force in the machinima world.

The involvement of industry professionals, such as Gordon Van Dyke, brought additional attention to the site and highlighted the close ties between the Swedish gaming industry and the machinima community.


Reviews and Community Feedback

The reception of Snoken.net’s films was overwhelmingly positive, with fans praising the team’s creativity, humor, and technical prowess. Community forums and fan sites featured extensive discussions of each new release, with viewers offering feedback, suggestions, and praise. The success of "Mine 2" and the "Frost" series demonstrated the site’s ability to connect with audiences and generate excitement within the gaming community.

Some viewers offered constructive criticism, suggesting improvements to pacing, dialogue, and comedic timing. The Snoken team welcomed this feedback, using it to refine their approach and enhance the quality of their films.


History and Evolution

Snoken Productions was created just weeks after the launch of Battlefield 2, with the initial goal of producing stunt-based movies. Over time, the team shifted their focus to sketch-based and narrative-driven machinima, culminating in the creation of the "Mine" and "Frost" series.

The team’s evolution mirrored broader trends in the machinima community, as creators increasingly sought to tell complex stories and experiment with new formats. Snoken.net’s willingness to innovate and adapt contributed to its lasting influence and continued relevance within the gaming world.


Audience and Community Engagement

The primary audience for Snoken.net consisted of Battlefield players and fans of machinima, particularly in Sweden. However, the site’s appeal extended to a broader international audience, as its films were shared on gaming forums, social media, and video platforms.

Snoken Productions fostered a sense of community among its viewers, encouraging feedback, collaboration, and participation. The team’s engagement with fans, both online and at gaming events, helped to build a loyal and enthusiastic following.


What Snoken.net is Known For

Snoken.net is best known for its innovative machinima films, particularly the "Mine" and "Frost" series. The site’s blend of humor, action, and technical skill set it apart from other machinima creators, earning it a reputation as a pioneer in the field.

The team’s willingness to experiment with new formats, collaborate with industry professionals, and engage with the community contributed to its enduring legacy and influence within the gaming world.


Cultural and Social Impact

Snoken.net’s impact extends beyond its films, as it helped to shape the development of machinima as an art form and community practice. The site’s success inspired other creators to explore the possibilities of in-game filmmaking, contributing to the growth of the machinima movement in Sweden and internationally.

The collaborative spirit and creative ambition of Snoken Productions continue to serve as a model for aspiring filmmakers and content creators. Their work demonstrates the power of passion, innovation, and community in driving artistic achievement and cultural change.


Details, Insights, and Examples

  • Technical Innovation: Snoken.net’s films pushed the limits of what could be achieved with the Battlefield engine, incorporating advanced editing, voice acting, and special effects.

  • Community Collaboration: The team frequently collaborated with other machinima creators, industry professionals, and fans, fostering a spirit of innovation and mutual support.

  • Memorable Moments: Iconic sequences, such as the helicopter attack in "Mine 2" and the time-travel narrative of the "Frost" series, remain highlights of the machinima genre.

  • Industry Connections: The involvement of DICE professionals, such as Gordon Van Dyke, underscored the close ties between the Swedish gaming industry and the machinima community.


Legacy and Enduring Influence

Although Snoken.net is no longer actively producing new content, its legacy endures within the machinima and gaming communities. The site’s films continue to be celebrated for their creativity, technical excellence, and cultural impact. Many members of the original team have gone on to successful careers in the gaming industry, further extending the influence of Snoken Productions.

Snoken.net remains a testament to the power of community-driven creativity and the enduring appeal of machinima as a form of artistic expression.



Snoken.net